Interface Verbs


  • @ProviderType
    public interface Verbs
    Defines the well known verbs as specified in http://activitystrea.ms/specs/json/schema/activity-schema.html#verbs
    • Field Summary

      Fields 
      Modifier and Type Field Description
      static java.lang.String ACCEPT
      Indicates that that the actor has accepted the object.
      static java.lang.String ACCESS
      * Indicates that the actor has accessed the object.
      static java.lang.String ACKNOWLEDGE
      Indicates that the actor has acknowledged the object.
      static java.lang.String ADD
      Indicates that the actor has added the object to the target.
      static java.lang.String AGREE
      Indicates that the actor agrees with the object.
      static java.lang.String APPEND
      Indicates that the actor has appended the object to the target.
      static java.lang.String APPROVE
      Indicates that the actor has approved the object.
      static java.lang.String ARCHIVE
      Indicates that the actor has archived the object.
      static java.lang.String ASSIGN
      Indicates that the actor has assigned the object to the target.
      static java.lang.String AT
      Indicates that the actor is currently located at the object.
      static java.lang.String ATTACH
      Indicates that the actor has attached the object to the target.
      static java.lang.String ATTEND
      Indicates that the actor has attended the object.
      static java.lang.String AUTHOR
      Indicates that the actor has authored the object.
      static java.lang.String AUTHORIZE
      Indicates that the actor has authorized the object.
      static java.lang.String BORROW
      Indicates that the actor has borrowed the object.
      static java.lang.String BUILD
      Indicates that the actor has built the object.
      static java.lang.String CANCEL
      Indicates that the actor has canceled the object.
      static java.lang.String CHECKIN
      Indicates that the actor has checked-in to the object.
      static java.lang.String CLOSE
      Indicates that the actor has closed the object.
      static java.lang.String COMPLETE
      Indicates that the actor has completed the object.
      static java.lang.String CONFIRM
      Indicates that the actor has confirmed or agrees with the object.
      static java.lang.String CONSUME
      Indicates that the actor has consumed the object.
      static java.lang.String CREATE
      Indicates that the actor has created the object.
      static java.lang.String DELETE
      Indicates that the actor has deleted the object.
      static java.lang.String DELIVER
      Indicates that the actor has delivered the object.
      static java.lang.String DENY
      Indicates that the actor has denied the object.
      static java.lang.String DISAGREE
      Indicates that the actor disagrees with the object.
      static java.lang.String DISLIKE
      Indicates that the actor dislikes the object.
      static java.lang.String EXPERIENCE
      Indicates that the actor has experienced the object in some manner.
      static java.lang.String FAVORITE
      Indicates that the actor marked the object as an item of special interest.
      static java.lang.String FIND
      Indicates that the actor has found the object.
      static java.lang.String FLAG_AS_INAPPROPRIATE
      Indicates that the actor has flagged the object as being inappropriate for some reason.
      static java.lang.String FOLLOW
      Indicates that the actor began following the activity of the object.
      static java.lang.String GIVE
      Indicates that the actor is giving an object to the target.
      static java.lang.String HOST
      Indicates that the actor is hosting the object.
      static java.lang.String IGNORE
      Indicates that the actor has ignored the object.
      static java.lang.String INSERT
      Indicates that the actor has inserted the object into the target.
      static java.lang.String INSTALL
      Indicates that the actor has installed the object, as in installing an application.
      static java.lang.String INTERACT
      Indicates that the actor has interacted with the object.
      static java.lang.String INVITE
      Indicates that the actor has invited the object, typically a person object, to join or participate in the object described by the target.
      static java.lang.String JOIN
      Indicates that the actor has become a member of the object.
      static java.lang.String LEAVE
      Indicates that the actor has left the object.
      static java.lang.String LIKE
      Indicates that the actor marked the object as an item of special interest.
      static java.lang.String LISTEN
      Indicates that the actor has listened to the object.
      static java.lang.String LOSE
      Indicates that the actor has lost the object.
      static java.lang.String MAKE_FRIEND
      Indicates the creation of a friendship that is reciprocated by the object.
      static java.lang.String OPEN
      Indicates that the actor has opened the object.
      static java.lang.String PLAY
      Indicates that the actor spent some time enjoying the object.
      static java.lang.String POST
      The "post" verb describes the act of authoring an object and then publishing it online.
      static java.lang.String PRESENT
      Indicates that the actor has presented the object.
      static java.lang.String PURCHASE
      Indicates that the actor has purchased the object.
      static java.lang.String QUALIFY
      Indicates that the actor has qualified for the object.
      static java.lang.String READ
      Indicates that the actor read the object.
      static java.lang.String RECEIVE
      Indicates that the actor is receiving an object.
      static java.lang.String REJECT
      Indicates that the actor has rejected the object.
      static java.lang.String REMOVE
      Indicates that the actor has removed the object from the collection of friends.
      static java.lang.String REMOVE_FRIEND
      Indicates that the actor has removed the object from the target.
      static java.lang.String REPLACE
      Indicates that the actor has replaced the target with the object.
      static java.lang.String REQUEST
      Indicates that the actor has requested the object.
      static java.lang.String REQUEST_FRIEND
      Indicates the creation of a friendship that has not yet been reciprocated by the object.
      static java.lang.String RESOLVE
      Indicates that the actor has resolved the object.
      static java.lang.String RETRACT_MAYBE
      Indicates that the actor has retracted the object.
      static java.lang.String RETURN
      Indicates that the actor has returned the object.
      static java.lang.String RSVP_MAYBE
      The "possible RSVP" verb indicates that the actor has made a possible RSVP for the object.
      static java.lang.String RSVP_NO
      The "negative RSVP" verb indicates that the actor has made a negative RSVP for the object.
      static java.lang.String RSVP_YES
      The "positive RSVP" verb indicates that the actor has made a positive RSVP for an object.
      static java.lang.String SATISFY
      Indicates that the actor has satisfied the object.
      static java.lang.String SAVE
      Indicates that the actor has called out the object as being of interest primarily to him- or herself.
      static java.lang.String SCHEDULE
      Indicates that the actor has scheduled the object.
      static java.lang.String SEARCH
      Indicates that the actor is or has searched for the object.
      static java.lang.String SELL
      Indicates that the actor has sold the object.
      static java.lang.String SEND
      Indicates that the actor has sent the object.
      static java.lang.String SHARE
      Indicates that the actor has called out the object to readers.
      static java.lang.String SPONSOR
      Indicates that the actor has sponsored the object.
      static java.lang.String START
      Indicates that the actor has started the object.
      static java.lang.String STOP_FOLLOWING
      Indicates that the actor has stopped following the object.
      static java.lang.String SUBMIT
      Indicates that the actor has submitted the object.
      static java.lang.String TAG
      Indicates that the actor has associated the object with the target.
      static java.lang.String TERMINATE
      Indicates that the actor has terminated the object.
      static java.lang.String TIE
      Indicates that the actor has neither won or lost the object.
      static java.lang.String UNFAVORITE
      Indicates that the actor has removed the object from the collection of favorited items.
      static java.lang.String UNLIKE
      Indicates that the actor has removed the object from the collection of liked items.
      static java.lang.String UNSATISFY
      Indicates that the actor has not satisfied the object.
      static java.lang.String UNSAVE
      Indicates that the actor has removed the object from the collection of saved items.
      static java.lang.String UNSHARE
      Indicates that the actor is no longer sharing the object.
      static java.lang.String UPDATE
      The "update" verb indicates that the actor has modified the object.
      static java.lang.String USE
      Indicates that the actor has used the object in some manner.
      static java.lang.String WATCH
      Indicates that the actor has watched the object.
      static java.lang.String WIN
      Indicates that the actor has won the object.
    • Field Detail

      • ACCEPT

        static final java.lang.String ACCEPT
        Indicates that that the actor has accepted the object. For instance, a person accepting an award, or accepting an assignment.
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      • ACCESS

        static final java.lang.String ACCESS
        * Indicates that the actor has accessed the object. For instance, a person accessing a room, or accessing a file.
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      • ACKNOWLEDGE

        static final java.lang.String ACKNOWLEDGE
        Indicates that the actor has acknowledged the object. This effectively signals that the actor is aware of the object's existence.
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      • ADD

        static final java.lang.String ADD
        Indicates that the actor has added the object to the target. For instance, adding a photo to an album.
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      • AGREE

        static final java.lang.String AGREE
        Indicates that the actor agrees with the object. For example, a person agreeing with an argument, or expressing agreement with a particular issue.
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      • APPEND

        static final java.lang.String APPEND
        Indicates that the actor has appended the object to the target. For instance, a person appending a new record to a database.
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      • APPROVE

        static final java.lang.String APPROVE
        Indicates that the actor has approved the object. For instance, a manager might approve a travel request.
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      • ARCHIVE

        static final java.lang.String ARCHIVE
        Indicates that the actor has archived the object.
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      • ASSIGN

        static final java.lang.String ASSIGN
        Indicates that the actor has assigned the object to the target.
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      • AT

        static final java.lang.String AT
        Indicates that the actor is currently located at the object. For instance, a person being at a specific physical location.
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      • ATTACH

        static final java.lang.String ATTACH
        Indicates that the actor has attached the object to the target. For instance, a person attaching a file to a wiki page or an email.
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      • ATTEND

        static final java.lang.String ATTEND
        Indicates that the actor has attended the object. For instance, a person attending a meeting.
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      • AUTHOR

        static final java.lang.String AUTHOR
        Indicates that the actor has authored the object. Note that this is a more specific form of the verb "create".
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      • AUTHORIZE

        static final java.lang.String AUTHORIZE
        Indicates that the actor has authorized the object. If a target is specified, it means that the authorization is specifically in regards to the target. For instance, a service can authorize a person to access a given application; in which case the actor is the service, the object is the person, and the target is the application. In contrast, a person can authorize a request; in which case the actor is the person and the object is the request and there might be no explicit target.
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      • BORROW

        static final java.lang.String BORROW
        Indicates that the actor has borrowed the object. If a target is specified, it identifies the entity from which the object was borrowed. For instance, if a person borrows a book from a library, the person is the actor, the book is the object and the library is the target.
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      • BUILD

        static final java.lang.String BUILD
        Indicates that the actor has built the object. For example, if a person builds a model or compiles code.
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      • CANCEL

        static final java.lang.String CANCEL
        Indicates that the actor has canceled the object. For instance, canceling a calendar event.
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      • CLOSE

        static final java.lang.String CLOSE
        Indicates that the actor has closed the object. For instance, the object could represent a ticket being tracked in an issue management system.
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      • COMPLETE

        static final java.lang.String COMPLETE
        Indicates that the actor has completed the object.
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      • CONFIRM

        static final java.lang.String CONFIRM
        Indicates that the actor has confirmed or agrees with the object. For instance, a software developer might confirm an issue reported against a product.
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      • CONSUME

        static final java.lang.String CONSUME
        Indicates that the actor has consumed the object. The specific meaning is dependent largely on the object's type. For instance, an actor may "consume" an audio object, indicating that the actor has listened to it; or an actor may "consume" a book, indicating that the book has been read. As such, the "consume" verb is a more generic form of other more specific verbs such as "read" and "play".
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      • CHECKIN

        static final java.lang.String CHECKIN
        Indicates that the actor has checked-in to the object. For instance, a person checking-in to a Place.
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      • CREATE

        static final java.lang.String CREATE
        Indicates that the actor has created the object.
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      • DELETE

        static final java.lang.String DELETE
        Indicates that the actor has deleted the object. This implies, but does not require, the permanent destruction of the object.
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      • DELIVER

        static final java.lang.String DELIVER
        Indicates that the actor has delivered the object. For example, delivering a package.
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      • DENY

        static final java.lang.String DENY
        Indicates that the actor has denied the object. For example, a manager may deny a travel request.
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      • DISAGREE

        static final java.lang.String DISAGREE
        Indicates that the actor disagrees with the object.
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      • DISLIKE

        static final java.lang.String DISLIKE
        Indicates that the actor dislikes the object. Note that the "dislike" verb is distinct from the "unlike" verb which assumes that the object had been previously "liked".
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      • EXPERIENCE

        static final java.lang.String EXPERIENCE
        Indicates that the actor has experienced the object in some manner. Note that, depending on the specific object types used for both the actor and object, the meaning of this verb can overlap that of the "consume" and "play" verbs. For instance, a person might "experience" a movie; or "play" the movie; or "consume" the movie. The "experience" verb SHOULD be considered a more generic form of other more specific verbs as "consume", "play", "watch", "listen", and "read"
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      • FAVORITE

        static final java.lang.String FAVORITE
        Indicates that the actor marked the object as an item of special interest.
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      • FIND

        static final java.lang.String FIND
        Indicates that the actor has found the object. If a target is specified, it SHOULD indicate where the object was found.
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      • FLAG_AS_INAPPROPRIATE

        static final java.lang.String FLAG_AS_INAPPROPRIATE
        Indicates that the actor has flagged the object as being inappropriate for some reason. When using this verb, the context property, as specified within Section 4.1 can be used to provide additional detail about why the object has been flagged.
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      • FOLLOW

        static final java.lang.String FOLLOW
        Indicates that the actor began following the activity of the object. In most cases, the objectType will be a "person", but it can potentially be of any type that can sensibly generate activity. Processors MAY ignore (silently drop) successive identical "follow" activities.
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      • GIVE

        static final java.lang.String GIVE
        Indicates that the actor is giving an object to the target. Examples include one person giving a badge object to another person. The object identifies the object being given. The target identifies the receiver.
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      • HOST

        static final java.lang.String HOST
        Indicates that the actor is hosting the object. As in hosting an event, or hosting a service.
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      • IGNORE

        static final java.lang.String IGNORE
        Indicates that the actor has ignored the object. For instance, this verb may be used when an actor has ignored a friend request, in which case the object may be the request-friend activity.
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      • INSERT

        static final java.lang.String INSERT
        Indicates that the actor has inserted the object into the target.
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      • INSTALL

        static final java.lang.String INSTALL
        Indicates that the actor has installed the object, as in installing an application.
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      • INTERACT

        static final java.lang.String INTERACT
        Indicates that the actor has interacted with the object. For instance, when one person interacts with another.
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      • INVITE

        static final java.lang.String INVITE
        Indicates that the actor has invited the object, typically a person object, to join or participate in the object described by the target. The target could, for instance, be an event, group or a service.
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      • JOIN

        static final java.lang.String JOIN
        Indicates that the actor has become a member of the object. This specification only defines the meaning of this verb when the object of the Activity has an objectType of group, though implementors SHOULD be prepared to handle other types of objects.
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      • LEAVE

        static final java.lang.String LEAVE
        Indicates that the actor has left the object. For instance, a Person leaving a Group or checking-out of a Place.
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      • LIKE

        static final java.lang.String LIKE
        Indicates that the actor marked the object as an item of special interest. The "like" verb is considered to be an alias of "favorite". The two verb are semantically identical.
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      • LISTEN

        static final java.lang.String LISTEN
        Indicates that the actor has listened to the object. This is typically only applicable for objects representing audio content, such as music, and audio-book, or a radio broadcast. The "listen" verb is a more specific form of the "consume", "experience" and "play" verbs.
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      • LOSE

        static final java.lang.String LOSE
        Indicates that the actor has lost the object. For instance, if a person loses a game.
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      • MAKE_FRIEND

        static final java.lang.String MAKE_FRIEND
        Indicates the creation of a friendship that is reciprocated by the object. Since this verb implies an activity on the part of its object, processors MUST NOT accept activities with this verb unless they are able to verify through some external means that there is in fact a reciprocated connection. For example, a processor may have received a guarantee from a particular publisher that the publisher will only use this Verb in cases where a reciprocal relationship exists.
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      • OPEN

        static final java.lang.String OPEN
        Indicates that the actor has opened the object. For instance, the object could represent a ticket being tracked in an issue management system.
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      • PLAY

        static final java.lang.String PLAY
        Indicates that the actor spent some time enjoying the object. For example, if the object is a video this indicates that the subject watched all or part of the video. The "play" verb is a more specific form of the "consume" verb.
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      • POST

        static final java.lang.String POST
        The "post" verb describes the act of authoring an object and then publishing it online. The actor can be any entity; the object can be of any object type; and the target, if specified, can be of any object type. A target, however, is not required.
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      • PRESENT

        static final java.lang.String PRESENT
        Indicates that the actor has presented the object. For instance, when a person gives a presentation at a conference.
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      • PURCHASE

        static final java.lang.String PURCHASE
        Indicates that the actor has purchased the object. If a target is specified, in indicates the entity from which the object was purchased.
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      • QUALIFY

        static final java.lang.String QUALIFY
        Indicates that the actor has qualified for the object. If a target is specified, it indicates the context within which the qualification applies.
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      • READ

        static final java.lang.String READ
        Indicates that the actor read the object. This is typically only applicable for objects representing printed or written content, such as a book, a message or a comment. The "read" verb is a more specific form of the "consume", "experience" and "play" verbs.
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      • RECEIVE

        static final java.lang.String RECEIVE
        Indicates that the actor is receiving an object. Examples include a person receiving a badge object. The object identifies the object being received.
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      • REJECT

        static final java.lang.String REJECT
        Indicates that the actor has rejected the object.
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      • REMOVE_FRIEND

        static final java.lang.String REMOVE_FRIEND
        Indicates that the actor has removed the object from the target.
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      • REMOVE

        static final java.lang.String REMOVE
        Indicates that the actor has removed the object from the collection of friends.
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      • REPLACE

        static final java.lang.String REPLACE
        Indicates that the actor has replaced the target with the object.
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      • REQUEST

        static final java.lang.String REQUEST
        Indicates that the actor has requested the object. If a target is specified, it indicates the entity from which the object is being requested.
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      • REQUEST_FRIEND

        static final java.lang.String REQUEST_FRIEND
        Indicates the creation of a friendship that has not yet been reciprocated by the object.
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      • RESOLVE

        static final java.lang.String RESOLVE
        Indicates that the actor has resolved the object. For instance, the object could represent a ticket being tracked in an issue management system.
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      • RETURN

        static final java.lang.String RETURN
        Indicates that the actor has returned the object. If a target is specified, it indicates the entity to which the object was returned.
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      • RETRACT_MAYBE

        static final java.lang.String RETRACT_MAYBE
        Indicates that the actor has retracted the object. For instance, if an actor wishes to retract a previously published activity, the object would be the previously published activity that is being retracted.
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      • RSVP_MAYBE

        static final java.lang.String RSVP_MAYBE
        The "possible RSVP" verb indicates that the actor has made a possible RSVP for the object. This specification only defines the meaning of this verb when its object is an event (see Section 3.3), though implementors SHOULD be prepared to handle other object types as meaning MAY be provided by extension specifications. The use of this verb is only appropriate when the RSVP was created by an explicit action by the actor. It is not appropriate to use this verb when a user has been added as an attendee by an event organiser or administrator.
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      • RSVP_NO

        static final java.lang.String RSVP_NO
        The "negative RSVP" verb indicates that the actor has made a negative RSVP for the object. This specification only defines the meaning of this verb when its object is an event (see Section 3.3), though implementors SHOULD be prepared to handle other object types as meaning MAY be provided by extension specifications. The use of this verb is only appropriate when the RSVP was created by an explicit action by the actor. It is not appropriate to use this verb when a user has been added as an attendee by an event organiser or administrator.
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      • RSVP_YES

        static final java.lang.String RSVP_YES
        The "positive RSVP" verb indicates that the actor has made a positive RSVP for an object. This specification only defines the meaning of this verb when its object is an event (see Section 3.3), though implementors SHOULD be prepared to handle other object types as meaning MAY be provided by extension specifications. The use of this verb is only appropriate when the RSVP was created by an explicit action by the actor. It is not appropriate to use this verb when a user has been added as an attendee by an event organiser or administrator.
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      • SATISFY

        static final java.lang.String SATISFY
        Indicates that the actor has satisfied the object. If a target is specified, it indicate the context within which the object was satisfied. For instance, if a person satisfies the requirements for a particular challenge, the person is the actor; the requirement is the object; and the challenge is the target.
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      • SAVE

        static final java.lang.String SAVE
        Indicates that the actor has called out the object as being of interest primarily to him- or herself. Though this action MAY be shared publicly, the implication is that the object has been saved primarily for the actor's own benefit rather than to show it to others as would be indicated by the "share" verb.
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      • SCHEDULE

        static final java.lang.String SCHEDULE
        Indicates that the actor has scheduled the object. For instance, scheduling a meeting.
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      • SEARCH

        static final java.lang.String SEARCH
        Indicates that the actor is or has searched for the object. If a target is specified, it indicates the context within which the search is or has been conducted.
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      • SELL

        static final java.lang.String SELL
        Indicates that the actor has sold the object. If a target is specified, it indicates the entity to which the object was sold.
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      • SEND

        static final java.lang.String SEND
        Indicates that the actor has sent the object. If a target is specified, it indicates the entity to which the object was sent.
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      • SHARE

        static final java.lang.String SHARE
        Indicates that the actor has called out the object to readers. In most cases, the actor did not create the object being shared, but is instead drawing attention to it.
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      • SPONSOR

        static final java.lang.String SPONSOR
        Indicates that the actor has sponsored the object. If a target is specified, it indicates the context within which the sponsorship is offered. For instance, a company can sponsor an event; or an individual can sponsor a project; etc.
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      • START

        static final java.lang.String START
        Indicates that the actor has started the object. For instance, when a person starts a project.
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      • STOP_FOLLOWING

        static final java.lang.String STOP_FOLLOWING
        Indicates that the actor has stopped following the object.
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      • SUBMIT

        static final java.lang.String SUBMIT
        Indicates that the actor has submitted the object. If a target is specified, it indicates the entity to which the object was submitted.
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      • TAG

        static final java.lang.String TAG
        Indicates that the actor has associated the object with the target. For example, if the actor specifies that a particular user appears in a photo. the object is the user and the target is the photo.
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      • TERMINATE

        static final java.lang.String TERMINATE
        Indicates that the actor has terminated the object.
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      • TIE

        static final java.lang.String TIE
        Indicates that the actor has neither won or lost the object. This verb is generally only applicable when the object represents some form of competition, such as a game.
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      • UNFAVORITE

        static final java.lang.String UNFAVORITE
        Indicates that the actor has removed the object from the collection of favorited items.
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      • UNLIKE

        static final java.lang.String UNLIKE
        Indicates that the actor has removed the object from the collection of liked items.
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      • UNSATISFY

        static final java.lang.String UNSATISFY
        Indicates that the actor has not satisfied the object. If a target is specified, it indicates the context within which the object was not satisfied. For instance, if a person fails to satisfy the requirements of some particular challenge, the person is the actor; the requirement is the object and the challenge is the target.
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        Constant Field Values
      • UNSAVE

        static final java.lang.String UNSAVE
        Indicates that the actor has removed the object from the collection of saved items.
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        Constant Field Values
      • UNSHARE

        static final java.lang.String UNSHARE
        Indicates that the actor is no longer sharing the object. If a target is specified, it indicates the entity with whom the object is no longer being shared.
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      • UPDATE

        static final java.lang.String UPDATE
        The "update" verb indicates that the actor has modified the object. Use of the "update" verb is generally reserved to indicate modifications to existing objects or data such as changing an existing user's profile information.
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        Constant Field Values
      • USE

        static final java.lang.String USE
        Indicates that the actor has used the object in some manner.
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        Constant Field Values
      • WATCH

        static final java.lang.String WATCH
        Indicates that the actor has watched the object. This verb is typically applicable only when the object represents dynamic, visible content such as a movie, a television show or a public performance. This verb is a more specific form of the verbs "experience", "play" and "consume".
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        Constant Field Values
      • WIN

        static final java.lang.String WIN
        Indicates that the actor has won the object. This verb is typically applicable only when the object represents some form of competition, such as a game.
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        Constant Field Values