Interface Verbs
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@ProviderType public interface Verbs
Defines the well known verbs as specified in http://activitystrea.ms/specs/json/schema/activity-schema.html#verbs
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Field Summary
Fields Modifier and Type Field Description static java.lang.String
ACCEPT
Indicates that that the actor has accepted the object.static java.lang.String
ACCESS
* Indicates that the actor has accessed the object.static java.lang.String
ACKNOWLEDGE
Indicates that the actor has acknowledged the object.static java.lang.String
ADD
Indicates that the actor has added the object to the target.static java.lang.String
AGREE
Indicates that the actor agrees with the object.static java.lang.String
APPEND
Indicates that the actor has appended the object to the target.static java.lang.String
APPROVE
Indicates that the actor has approved the object.static java.lang.String
ARCHIVE
Indicates that the actor has archived the object.static java.lang.String
ASSIGN
Indicates that the actor has assigned the object to the target.static java.lang.String
AT
Indicates that the actor is currently located at the object.static java.lang.String
ATTACH
Indicates that the actor has attached the object to the target.static java.lang.String
ATTEND
Indicates that the actor has attended the object.static java.lang.String
AUTHOR
Indicates that the actor has authored the object.static java.lang.String
AUTHORIZE
Indicates that the actor has authorized the object.static java.lang.String
BORROW
Indicates that the actor has borrowed the object.static java.lang.String
BUILD
Indicates that the actor has built the object.static java.lang.String
CANCEL
Indicates that the actor has canceled the object.static java.lang.String
CHECKIN
Indicates that the actor has checked-in to the object.static java.lang.String
CLOSE
Indicates that the actor has closed the object.static java.lang.String
COMPLETE
Indicates that the actor has completed the object.static java.lang.String
CONFIRM
Indicates that the actor has confirmed or agrees with the object.static java.lang.String
CONSUME
Indicates that the actor has consumed the object.static java.lang.String
CREATE
Indicates that the actor has created the object.static java.lang.String
DELETE
Indicates that the actor has deleted the object.static java.lang.String
DELIVER
Indicates that the actor has delivered the object.static java.lang.String
DENY
Indicates that the actor has denied the object.static java.lang.String
DISAGREE
Indicates that the actor disagrees with the object.static java.lang.String
DISLIKE
Indicates that the actor dislikes the object.static java.lang.String
EXPERIENCE
Indicates that the actor has experienced the object in some manner.static java.lang.String
FAVORITE
Indicates that the actor marked the object as an item of special interest.static java.lang.String
FIND
Indicates that the actor has found the object.static java.lang.String
FLAG_AS_INAPPROPRIATE
Indicates that the actor has flagged the object as being inappropriate for some reason.static java.lang.String
FOLLOW
Indicates that the actor began following the activity of the object.static java.lang.String
GIVE
Indicates that the actor is giving an object to the target.static java.lang.String
HOST
Indicates that the actor is hosting the object.static java.lang.String
IGNORE
Indicates that the actor has ignored the object.static java.lang.String
INSERT
Indicates that the actor has inserted the object into the target.static java.lang.String
INSTALL
Indicates that the actor has installed the object, as in installing an application.static java.lang.String
INTERACT
Indicates that the actor has interacted with the object.static java.lang.String
INVITE
Indicates that the actor has invited the object, typically a person object, to join or participate in the object described by the target.static java.lang.String
JOIN
Indicates that the actor has become a member of the object.static java.lang.String
LEAVE
Indicates that the actor has left the object.static java.lang.String
LIKE
Indicates that the actor marked the object as an item of special interest.static java.lang.String
LISTEN
Indicates that the actor has listened to the object.static java.lang.String
LOSE
Indicates that the actor has lost the object.static java.lang.String
MAKE_FRIEND
Indicates the creation of a friendship that is reciprocated by the object.static java.lang.String
OPEN
Indicates that the actor has opened the object.static java.lang.String
PLAY
Indicates that the actor spent some time enjoying the object.static java.lang.String
POST
The "post" verb describes the act of authoring an object and then publishing it online.static java.lang.String
PRESENT
Indicates that the actor has presented the object.static java.lang.String
PURCHASE
Indicates that the actor has purchased the object.static java.lang.String
QUALIFY
Indicates that the actor has qualified for the object.static java.lang.String
READ
Indicates that the actor read the object.static java.lang.String
RECEIVE
Indicates that the actor is receiving an object.static java.lang.String
REJECT
Indicates that the actor has rejected the object.static java.lang.String
REMOVE
Indicates that the actor has removed the object from the collection of friends.static java.lang.String
REMOVE_FRIEND
Indicates that the actor has removed the object from the target.static java.lang.String
REPLACE
Indicates that the actor has replaced the target with the object.static java.lang.String
REQUEST
Indicates that the actor has requested the object.static java.lang.String
REQUEST_FRIEND
Indicates the creation of a friendship that has not yet been reciprocated by the object.static java.lang.String
RESOLVE
Indicates that the actor has resolved the object.static java.lang.String
RETRACT_MAYBE
Indicates that the actor has retracted the object.static java.lang.String
RETURN
Indicates that the actor has returned the object.static java.lang.String
RSVP_MAYBE
The "possible RSVP" verb indicates that the actor has made a possible RSVP for the object.static java.lang.String
RSVP_NO
The "negative RSVP" verb indicates that the actor has made a negative RSVP for the object.static java.lang.String
RSVP_YES
The "positive RSVP" verb indicates that the actor has made a positive RSVP for an object.static java.lang.String
SATISFY
Indicates that the actor has satisfied the object.static java.lang.String
SAVE
Indicates that the actor has called out the object as being of interest primarily to him- or herself.static java.lang.String
SCHEDULE
Indicates that the actor has scheduled the object.static java.lang.String
SEARCH
Indicates that the actor is or has searched for the object.static java.lang.String
SELL
Indicates that the actor has sold the object.static java.lang.String
SEND
Indicates that the actor has sent the object.static java.lang.String
SHARE
Indicates that the actor has called out the object to readers.static java.lang.String
SPONSOR
Indicates that the actor has sponsored the object.static java.lang.String
START
Indicates that the actor has started the object.static java.lang.String
STOP_FOLLOWING
Indicates that the actor has stopped following the object.static java.lang.String
SUBMIT
Indicates that the actor has submitted the object.static java.lang.String
TAG
Indicates that the actor has associated the object with the target.static java.lang.String
TERMINATE
Indicates that the actor has terminated the object.static java.lang.String
TIE
Indicates that the actor has neither won or lost the object.static java.lang.String
UNFAVORITE
Indicates that the actor has removed the object from the collection of favorited items.static java.lang.String
UNLIKE
Indicates that the actor has removed the object from the collection of liked items.static java.lang.String
UNSATISFY
Indicates that the actor has not satisfied the object.static java.lang.String
UNSAVE
Indicates that the actor has removed the object from the collection of saved items.static java.lang.String
UNSHARE
Indicates that the actor is no longer sharing the object.static java.lang.String
UPDATE
The "update" verb indicates that the actor has modified the object.static java.lang.String
USE
Indicates that the actor has used the object in some manner.static java.lang.String
WATCH
Indicates that the actor has watched the object.static java.lang.String
WIN
Indicates that the actor has won the object.
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Field Detail
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ACCEPT
static final java.lang.String ACCEPT
Indicates that that the actor has accepted the object. For instance, a person accepting an award, or accepting an assignment.- See Also:
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ACCESS
static final java.lang.String ACCESS
* Indicates that the actor has accessed the object. For instance, a person accessing a room, or accessing a file.- See Also:
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ACKNOWLEDGE
static final java.lang.String ACKNOWLEDGE
Indicates that the actor has acknowledged the object. This effectively signals that the actor is aware of the object's existence.- See Also:
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ADD
static final java.lang.String ADD
Indicates that the actor has added the object to the target. For instance, adding a photo to an album.- See Also:
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AGREE
static final java.lang.String AGREE
Indicates that the actor agrees with the object. For example, a person agreeing with an argument, or expressing agreement with a particular issue.- See Also:
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APPEND
static final java.lang.String APPEND
Indicates that the actor has appended the object to the target. For instance, a person appending a new record to a database.- See Also:
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APPROVE
static final java.lang.String APPROVE
Indicates that the actor has approved the object. For instance, a manager might approve a travel request.- See Also:
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ARCHIVE
static final java.lang.String ARCHIVE
Indicates that the actor has archived the object.- See Also:
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ASSIGN
static final java.lang.String ASSIGN
Indicates that the actor has assigned the object to the target.- See Also:
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AT
static final java.lang.String AT
Indicates that the actor is currently located at the object. For instance, a person being at a specific physical location.- See Also:
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ATTACH
static final java.lang.String ATTACH
Indicates that the actor has attached the object to the target. For instance, a person attaching a file to a wiki page or an email.- See Also:
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ATTEND
static final java.lang.String ATTEND
Indicates that the actor has attended the object. For instance, a person attending a meeting.- See Also:
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AUTHOR
static final java.lang.String AUTHOR
Indicates that the actor has authored the object. Note that this is a more specific form of the verb "create".- See Also:
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AUTHORIZE
static final java.lang.String AUTHORIZE
Indicates that the actor has authorized the object. If a target is specified, it means that the authorization is specifically in regards to the target. For instance, a service can authorize a person to access a given application; in which case the actor is the service, the object is the person, and the target is the application. In contrast, a person can authorize a request; in which case the actor is the person and the object is the request and there might be no explicit target.- See Also:
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BORROW
static final java.lang.String BORROW
Indicates that the actor has borrowed the object. If a target is specified, it identifies the entity from which the object was borrowed. For instance, if a person borrows a book from a library, the person is the actor, the book is the object and the library is the target.- See Also:
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BUILD
static final java.lang.String BUILD
Indicates that the actor has built the object. For example, if a person builds a model or compiles code.- See Also:
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CANCEL
static final java.lang.String CANCEL
Indicates that the actor has canceled the object. For instance, canceling a calendar event.- See Also:
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CLOSE
static final java.lang.String CLOSE
Indicates that the actor has closed the object. For instance, the object could represent a ticket being tracked in an issue management system.- See Also:
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COMPLETE
static final java.lang.String COMPLETE
Indicates that the actor has completed the object.- See Also:
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CONFIRM
static final java.lang.String CONFIRM
Indicates that the actor has confirmed or agrees with the object. For instance, a software developer might confirm an issue reported against a product.- See Also:
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CONSUME
static final java.lang.String CONSUME
Indicates that the actor has consumed the object. The specific meaning is dependent largely on the object's type. For instance, an actor may "consume" an audio object, indicating that the actor has listened to it; or an actor may "consume" a book, indicating that the book has been read. As such, the "consume" verb is a more generic form of other more specific verbs such as "read" and "play".- See Also:
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CHECKIN
static final java.lang.String CHECKIN
Indicates that the actor has checked-in to the object. For instance, a person checking-in to a Place.- See Also:
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CREATE
static final java.lang.String CREATE
Indicates that the actor has created the object.- See Also:
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DELETE
static final java.lang.String DELETE
Indicates that the actor has deleted the object. This implies, but does not require, the permanent destruction of the object.- See Also:
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DELIVER
static final java.lang.String DELIVER
Indicates that the actor has delivered the object. For example, delivering a package.- See Also:
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DENY
static final java.lang.String DENY
Indicates that the actor has denied the object. For example, a manager may deny a travel request.- See Also:
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DISAGREE
static final java.lang.String DISAGREE
Indicates that the actor disagrees with the object.- See Also:
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DISLIKE
static final java.lang.String DISLIKE
Indicates that the actor dislikes the object. Note that the "dislike" verb is distinct from the "unlike" verb which assumes that the object had been previously "liked".- See Also:
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EXPERIENCE
static final java.lang.String EXPERIENCE
Indicates that the actor has experienced the object in some manner. Note that, depending on the specific object types used for both the actor and object, the meaning of this verb can overlap that of the "consume" and "play" verbs. For instance, a person might "experience" a movie; or "play" the movie; or "consume" the movie. The "experience" verb SHOULD be considered a more generic form of other more specific verbs as "consume", "play", "watch", "listen", and "read"- See Also:
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FAVORITE
static final java.lang.String FAVORITE
Indicates that the actor marked the object as an item of special interest.- See Also:
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FIND
static final java.lang.String FIND
Indicates that the actor has found the object. If a target is specified, it SHOULD indicate where the object was found.- See Also:
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FLAG_AS_INAPPROPRIATE
static final java.lang.String FLAG_AS_INAPPROPRIATE
Indicates that the actor has flagged the object as being inappropriate for some reason. When using this verb, the context property, as specified within Section 4.1 can be used to provide additional detail about why the object has been flagged.- See Also:
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FOLLOW
static final java.lang.String FOLLOW
Indicates that the actor began following the activity of the object. In most cases, the objectType will be a "person", but it can potentially be of any type that can sensibly generate activity. Processors MAY ignore (silently drop) successive identical "follow" activities.- See Also:
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GIVE
static final java.lang.String GIVE
Indicates that the actor is giving an object to the target. Examples include one person giving a badge object to another person. The object identifies the object being given. The target identifies the receiver.- See Also:
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HOST
static final java.lang.String HOST
Indicates that the actor is hosting the object. As in hosting an event, or hosting a service.- See Also:
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IGNORE
static final java.lang.String IGNORE
Indicates that the actor has ignored the object. For instance, this verb may be used when an actor has ignored a friend request, in which case the object may be the request-friend activity.- See Also:
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INSERT
static final java.lang.String INSERT
Indicates that the actor has inserted the object into the target.- See Also:
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INSTALL
static final java.lang.String INSTALL
Indicates that the actor has installed the object, as in installing an application.- See Also:
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INTERACT
static final java.lang.String INTERACT
Indicates that the actor has interacted with the object. For instance, when one person interacts with another.- See Also:
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INVITE
static final java.lang.String INVITE
Indicates that the actor has invited the object, typically a person object, to join or participate in the object described by the target. The target could, for instance, be an event, group or a service.- See Also:
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JOIN
static final java.lang.String JOIN
Indicates that the actor has become a member of the object. This specification only defines the meaning of this verb when the object of the Activity has an objectType of group, though implementors SHOULD be prepared to handle other types of objects.- See Also:
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LEAVE
static final java.lang.String LEAVE
Indicates that the actor has left the object. For instance, a Person leaving a Group or checking-out of a Place.- See Also:
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LIKE
static final java.lang.String LIKE
Indicates that the actor marked the object as an item of special interest. The "like" verb is considered to be an alias of "favorite". The two verb are semantically identical.- See Also:
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LISTEN
static final java.lang.String LISTEN
Indicates that the actor has listened to the object. This is typically only applicable for objects representing audio content, such as music, and audio-book, or a radio broadcast. The "listen" verb is a more specific form of the "consume", "experience" and "play" verbs.- See Also:
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LOSE
static final java.lang.String LOSE
Indicates that the actor has lost the object. For instance, if a person loses a game.- See Also:
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MAKE_FRIEND
static final java.lang.String MAKE_FRIEND
Indicates the creation of a friendship that is reciprocated by the object. Since this verb implies an activity on the part of its object, processors MUST NOT accept activities with this verb unless they are able to verify through some external means that there is in fact a reciprocated connection. For example, a processor may have received a guarantee from a particular publisher that the publisher will only use this Verb in cases where a reciprocal relationship exists.- See Also:
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OPEN
static final java.lang.String OPEN
Indicates that the actor has opened the object. For instance, the object could represent a ticket being tracked in an issue management system.- See Also:
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PLAY
static final java.lang.String PLAY
Indicates that the actor spent some time enjoying the object. For example, if the object is a video this indicates that the subject watched all or part of the video. The "play" verb is a more specific form of the "consume" verb.- See Also:
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POST
static final java.lang.String POST
The "post" verb describes the act of authoring an object and then publishing it online. The actor can be any entity; the object can be of any object type; and the target, if specified, can be of any object type. A target, however, is not required.- See Also:
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PRESENT
static final java.lang.String PRESENT
Indicates that the actor has presented the object. For instance, when a person gives a presentation at a conference.- See Also:
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PURCHASE
static final java.lang.String PURCHASE
Indicates that the actor has purchased the object. If a target is specified, in indicates the entity from which the object was purchased.- See Also:
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QUALIFY
static final java.lang.String QUALIFY
Indicates that the actor has qualified for the object. If a target is specified, it indicates the context within which the qualification applies.- See Also:
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READ
static final java.lang.String READ
Indicates that the actor read the object. This is typically only applicable for objects representing printed or written content, such as a book, a message or a comment. The "read" verb is a more specific form of the "consume", "experience" and "play" verbs.- See Also:
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RECEIVE
static final java.lang.String RECEIVE
Indicates that the actor is receiving an object. Examples include a person receiving a badge object. The object identifies the object being received.- See Also:
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REJECT
static final java.lang.String REJECT
Indicates that the actor has rejected the object.- See Also:
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REMOVE_FRIEND
static final java.lang.String REMOVE_FRIEND
Indicates that the actor has removed the object from the target.- See Also:
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REMOVE
static final java.lang.String REMOVE
Indicates that the actor has removed the object from the collection of friends.- See Also:
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REPLACE
static final java.lang.String REPLACE
Indicates that the actor has replaced the target with the object.- See Also:
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REQUEST
static final java.lang.String REQUEST
Indicates that the actor has requested the object. If a target is specified, it indicates the entity from which the object is being requested.- See Also:
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REQUEST_FRIEND
static final java.lang.String REQUEST_FRIEND
Indicates the creation of a friendship that has not yet been reciprocated by the object.- See Also:
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RESOLVE
static final java.lang.String RESOLVE
Indicates that the actor has resolved the object. For instance, the object could represent a ticket being tracked in an issue management system.- See Also:
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RETURN
static final java.lang.String RETURN
Indicates that the actor has returned the object. If a target is specified, it indicates the entity to which the object was returned.- See Also:
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RETRACT_MAYBE
static final java.lang.String RETRACT_MAYBE
Indicates that the actor has retracted the object. For instance, if an actor wishes to retract a previously published activity, the object would be the previously published activity that is being retracted.- See Also:
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RSVP_MAYBE
static final java.lang.String RSVP_MAYBE
The "possible RSVP" verb indicates that the actor has made a possible RSVP for the object. This specification only defines the meaning of this verb when its object is an event (see Section 3.3), though implementors SHOULD be prepared to handle other object types as meaning MAY be provided by extension specifications. The use of this verb is only appropriate when the RSVP was created by an explicit action by the actor. It is not appropriate to use this verb when a user has been added as an attendee by an event organiser or administrator.- See Also:
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RSVP_NO
static final java.lang.String RSVP_NO
The "negative RSVP" verb indicates that the actor has made a negative RSVP for the object. This specification only defines the meaning of this verb when its object is an event (see Section 3.3), though implementors SHOULD be prepared to handle other object types as meaning MAY be provided by extension specifications. The use of this verb is only appropriate when the RSVP was created by an explicit action by the actor. It is not appropriate to use this verb when a user has been added as an attendee by an event organiser or administrator.- See Also:
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RSVP_YES
static final java.lang.String RSVP_YES
The "positive RSVP" verb indicates that the actor has made a positive RSVP for an object. This specification only defines the meaning of this verb when its object is an event (see Section 3.3), though implementors SHOULD be prepared to handle other object types as meaning MAY be provided by extension specifications. The use of this verb is only appropriate when the RSVP was created by an explicit action by the actor. It is not appropriate to use this verb when a user has been added as an attendee by an event organiser or administrator.- See Also:
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SATISFY
static final java.lang.String SATISFY
Indicates that the actor has satisfied the object. If a target is specified, it indicate the context within which the object was satisfied. For instance, if a person satisfies the requirements for a particular challenge, the person is the actor; the requirement is the object; and the challenge is the target.- See Also:
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SAVE
static final java.lang.String SAVE
Indicates that the actor has called out the object as being of interest primarily to him- or herself. Though this action MAY be shared publicly, the implication is that the object has been saved primarily for the actor's own benefit rather than to show it to others as would be indicated by the "share" verb.- See Also:
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SCHEDULE
static final java.lang.String SCHEDULE
Indicates that the actor has scheduled the object. For instance, scheduling a meeting.- See Also:
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SEARCH
static final java.lang.String SEARCH
Indicates that the actor is or has searched for the object. If a target is specified, it indicates the context within which the search is or has been conducted.- See Also:
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SELL
static final java.lang.String SELL
Indicates that the actor has sold the object. If a target is specified, it indicates the entity to which the object was sold.- See Also:
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SEND
static final java.lang.String SEND
Indicates that the actor has sent the object. If a target is specified, it indicates the entity to which the object was sent.- See Also:
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SHARE
static final java.lang.String SHARE
Indicates that the actor has called out the object to readers. In most cases, the actor did not create the object being shared, but is instead drawing attention to it.- See Also:
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SPONSOR
static final java.lang.String SPONSOR
Indicates that the actor has sponsored the object. If a target is specified, it indicates the context within which the sponsorship is offered. For instance, a company can sponsor an event; or an individual can sponsor a project; etc.- See Also:
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START
static final java.lang.String START
Indicates that the actor has started the object. For instance, when a person starts a project.- See Also:
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STOP_FOLLOWING
static final java.lang.String STOP_FOLLOWING
Indicates that the actor has stopped following the object.- See Also:
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SUBMIT
static final java.lang.String SUBMIT
Indicates that the actor has submitted the object. If a target is specified, it indicates the entity to which the object was submitted.- See Also:
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TAG
static final java.lang.String TAG
Indicates that the actor has associated the object with the target. For example, if the actor specifies that a particular user appears in a photo. the object is the user and the target is the photo.- See Also:
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TERMINATE
static final java.lang.String TERMINATE
Indicates that the actor has terminated the object.- See Also:
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TIE
static final java.lang.String TIE
Indicates that the actor has neither won or lost the object. This verb is generally only applicable when the object represents some form of competition, such as a game.- See Also:
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UNFAVORITE
static final java.lang.String UNFAVORITE
Indicates that the actor has removed the object from the collection of favorited items.- See Also:
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UNLIKE
static final java.lang.String UNLIKE
Indicates that the actor has removed the object from the collection of liked items.- See Also:
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UNSATISFY
static final java.lang.String UNSATISFY
Indicates that the actor has not satisfied the object. If a target is specified, it indicates the context within which the object was not satisfied. For instance, if a person fails to satisfy the requirements of some particular challenge, the person is the actor; the requirement is the object and the challenge is the target.- See Also:
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UNSAVE
static final java.lang.String UNSAVE
Indicates that the actor has removed the object from the collection of saved items.- See Also:
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UNSHARE
static final java.lang.String UNSHARE
Indicates that the actor is no longer sharing the object. If a target is specified, it indicates the entity with whom the object is no longer being shared.- See Also:
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UPDATE
static final java.lang.String UPDATE
The "update" verb indicates that the actor has modified the object. Use of the "update" verb is generally reserved to indicate modifications to existing objects or data such as changing an existing user's profile information.- See Also:
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USE
static final java.lang.String USE
Indicates that the actor has used the object in some manner.- See Also:
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WATCH
static final java.lang.String WATCH
Indicates that the actor has watched the object. This verb is typically applicable only when the object represents dynamic, visible content such as a movie, a television show or a public performance. This verb is a more specific form of the verbs "experience", "play" and "consume".- See Also:
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WIN
static final java.lang.String WIN
Indicates that the actor has won the object. This verb is typically applicable only when the object represents some form of competition, such as a game.- See Also:
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