public class Vector3D
extends java.lang.Object
implements java.io.Serializable
Instance of this class are guaranteed to be immutable.
Modifier and Type | Field and Description |
---|---|
static Vector3D |
MINUS_I
Opposite of the first canonical vector (coordinates: -1, 0, 0).
|
static Vector3D |
MINUS_J
Opposite of the second canonical vector (coordinates: 0, -1, 0).
|
static Vector3D |
MINUS_K
Opposite of the third canonical vector (coordinates: 0, 0, -1).
|
static Vector3D |
NaN
A vector with all coordinates set to NaN.
|
static Vector3D |
NEGATIVE_INFINITY
A vector with all coordinates set to negative infinity.
|
static Vector3D |
PLUS_I
First canonical vector (coordinates: 1, 0, 0).
|
static Vector3D |
PLUS_J
Second canonical vector (coordinates: 0, 1, 0).
|
static Vector3D |
PLUS_K
Third canonical vector (coordinates: 0, 0, 1).
|
static Vector3D |
POSITIVE_INFINITY
A vector with all coordinates set to positive infinity.
|
static Vector3D |
ZERO
Null vector (coordinates: 0, 0, 0).
|
Constructor and Description |
---|
Vector3D(double alpha,
double delta)
Simple constructor.
|
Vector3D(double x,
double y,
double z)
Simple constructor.
|
Vector3D(double a,
Vector3D u)
Multiplicative constructor
Build a vector from another one and a scale factor.
|
Vector3D(double a1,
Vector3D u1,
double a2,
Vector3D u2)
Linear constructor
Build a vector from two other ones and corresponding scale factors.
|
Vector3D(double a1,
Vector3D u1,
double a2,
Vector3D u2,
double a3,
Vector3D u3)
Linear constructor
Build a vector from three other ones and corresponding scale factors.
|
Vector3D(double a1,
Vector3D u1,
double a2,
Vector3D u2,
double a3,
Vector3D u3,
double a4,
Vector3D u4)
Linear constructor
Build a vector from four other ones and corresponding scale factors.
|
Modifier and Type | Method and Description |
---|---|
Vector3D |
add(double factor,
Vector3D v)
Add a scaled vector to the instance.
|
Vector3D |
add(Vector3D v)
Add a vector to the instance.
|
static double |
angle(Vector3D v1,
Vector3D v2)
Compute the angular separation between two vectors.
|
static Vector3D |
crossProduct(Vector3D v1,
Vector3D v2)
Compute the cross-product of two vectors.
|
static double |
distance(Vector3D v1,
Vector3D v2)
Compute the distance between two vectors according to the L2 norm.
|
static double |
distance1(Vector3D v1,
Vector3D v2)
Compute the distance between two vectors according to the L1 norm.
|
static double |
distanceInf(Vector3D v1,
Vector3D v2)
Compute the distance between two vectors according to the L∞ norm.
|
static double |
distanceSq(Vector3D v1,
Vector3D v2)
Compute the square of the distance between two vectors.
|
static double |
dotProduct(Vector3D v1,
Vector3D v2)
Compute the dot-product of two vectors.
|
boolean |
equals(java.lang.Object other)
Test for the equality of two 3D vectors.
|
double |
getAlpha()
Get the azimuth of the vector.
|
double |
getDelta()
Get the elevation of the vector.
|
double |
getNorm()
Get the L2 norm for the vector.
|
double |
getNorm1()
Get the L1 norm for the vector.
|
double |
getNormInf()
Get the L∞ norm for the vector.
|
double |
getNormSq()
Get the square of the norm for the vector.
|
double |
getX()
Get the abscissa of the vector.
|
double |
getY()
Get the ordinate of the vector.
|
double |
getZ()
Get the height of the vector.
|
int |
hashCode()
Get a hashCode for the 3D vector.
|
boolean |
isInfinite()
Returns true if any coordinate of this vector is infinite and none are NaN;
false otherwise
|
boolean |
isNaN()
Returns true if any coordinate of this vector is NaN; false otherwise
|
Vector3D |
negate()
Get the opposite of the instance.
|
Vector3D |
normalize()
Get a normalized vector aligned with the instance.
|
Vector3D |
orthogonal()
Get a vector orthogonal to the instance.
|
Vector3D |
scalarMultiply(double a)
Multiply the instance by a scalar
|
Vector3D |
subtract(double factor,
Vector3D v)
Subtract a scaled vector from the instance.
|
Vector3D |
subtract(Vector3D v)
Subtract a vector from the instance.
|
java.lang.String |
toString()
Get a string representation of this vector.
|
public static final Vector3D ZERO
public static final Vector3D PLUS_I
public static final Vector3D MINUS_I
public static final Vector3D PLUS_J
public static final Vector3D MINUS_J
public static final Vector3D PLUS_K
public static final Vector3D MINUS_K
public static final Vector3D NaN
public static final Vector3D POSITIVE_INFINITY
public static final Vector3D NEGATIVE_INFINITY
public Vector3D(double x, double y, double z)
public Vector3D(double alpha, double delta)
alpha
- azimuth (α) around Z
(0 is +X, π/2 is +Y, π is -X and 3π/2 is -Y)delta
- elevation (δ) above (XY) plane, from -π/2 to +π/2getAlpha()
,
getDelta()
public Vector3D(double a, Vector3D u)
a
- scale factoru
- base (unscaled) vectorpublic Vector3D(double a1, Vector3D u1, double a2, Vector3D u2)
a1
- first scale factoru1
- first base (unscaled) vectora2
- second scale factoru2
- second base (unscaled) vectorpublic Vector3D(double a1, Vector3D u1, double a2, Vector3D u2, double a3, Vector3D u3)
a1
- first scale factoru1
- first base (unscaled) vectora2
- second scale factoru2
- second base (unscaled) vectora3
- third scale factoru3
- third base (unscaled) vectorpublic Vector3D(double a1, Vector3D u1, double a2, Vector3D u2, double a3, Vector3D u3, double a4, Vector3D u4)
a1
- first scale factoru1
- first base (unscaled) vectora2
- second scale factoru2
- second base (unscaled) vectora3
- third scale factoru3
- third base (unscaled) vectora4
- fourth scale factoru4
- fourth base (unscaled) vectorpublic double getX()
Vector3D(double, double, double)
public double getY()
Vector3D(double, double, double)
public double getZ()
Vector3D(double, double, double)
public double getNorm1()
public double getNorm()
public double getNormSq()
public double getNormInf()
public double getAlpha()
Vector3D(double, double)
public double getDelta()
Vector3D(double, double)
public Vector3D add(Vector3D v)
v
- vector to addpublic Vector3D add(double factor, Vector3D v)
factor
- scale factor to apply to v before adding itv
- vector to addpublic Vector3D subtract(Vector3D v)
v
- vector to subtractpublic Vector3D subtract(double factor, Vector3D v)
factor
- scale factor to apply to v before subtracting itv
- vector to subtractpublic Vector3D normalize()
java.lang.ArithmeticException
- if the norm is zeropublic Vector3D orthogonal()
There are an infinite number of normalized vectors orthogonal to the instance. This method picks up one of them almost arbitrarily. It is useful when one needs to compute a reference frame with one of the axes in a predefined direction. The following example shows how to build a frame having the k axis aligned with the known vector u :
Vector3D k = u.normalize();
Vector3D i = k.orthogonal();
Vector3D j = Vector3D.crossProduct(k, i);
java.lang.ArithmeticException
- if the norm of the instance is nullpublic static double angle(Vector3D v1, Vector3D v2)
This method computes the angular separation between two vectors using the dot product for well separated vectors and the cross product for almost aligned vectors. This allows to have a good accuracy in all cases, even for vectors very close to each other.
v1
- first vectorv2
- second vectorjava.lang.ArithmeticException
- if either vector has a null normpublic Vector3D negate()
public Vector3D scalarMultiply(double a)
a
- scalarpublic boolean isNaN()
public boolean isInfinite()
public boolean equals(java.lang.Object other)
If all coordinates of two 3D vectors are exactly the same, and none are
Double.NaN
, the two 3D vectors are considered to be equal.
NaN
coordinates are considered to affect globally the vector
and be equals to each other - i.e, if either (or all) coordinates of the
3D vector are equal to Double.NaN
, the 3D vector is equal to
NaN
.
equals
in class java.lang.Object
other
- Object to test for equality to thispublic int hashCode()
All NaN values have the same hash code.
hashCode
in class java.lang.Object
public static double dotProduct(Vector3D v1, Vector3D v2)
v1
- first vectorv2
- second vectorpublic static Vector3D crossProduct(Vector3D v1, Vector3D v2)
v1
- first vectorv2
- second vectorpublic static double distance1(Vector3D v1, Vector3D v2)
Calling this method is equivalent to calling:
v1.subtract(v2).getNorm1()
except that no intermediate
vector is built
v1
- first vectorv2
- second vectorpublic static double distance(Vector3D v1, Vector3D v2)
Calling this method is equivalent to calling:
v1.subtract(v2).getNorm()
except that no intermediate
vector is built
v1
- first vectorv2
- second vectorpublic static double distanceInf(Vector3D v1, Vector3D v2)
Calling this method is equivalent to calling:
v1.subtract(v2).getNormInf()
except that no intermediate
vector is built
v1
- first vectorv2
- second vectorpublic static double distanceSq(Vector3D v1, Vector3D v2)
Calling this method is equivalent to calling:
v1.subtract(v2).getNormSq()
except that no intermediate
vector is built
v1
- first vectorv2
- second vectorpublic java.lang.String toString()
toString
in class java.lang.Object
"Copyright © 2010 - 2020 Adobe Systems Incorporated. All Rights Reserved"