public class FastMath
extends java.lang.Object
StrictMath.
 Additionally implements the following methods not found in StrictMath:
The following methods are found in StrictMath since 1.6 only| Modifier and Type | Field and Description | 
|---|---|
static double | 
E
Napier's constant e, base of the natural logarithm. 
 | 
static double | 
PI
Archimede's constant PI, ratio of circle circumference to diameter. 
 | 
| Modifier and Type | Method and Description | 
|---|---|
static double | 
abs(double x)
Absolute value. 
 | 
static float | 
abs(float x)
Absolute value. 
 | 
static int | 
abs(int x)
Absolute value. 
 | 
static long | 
abs(long x)
Absolute value. 
 | 
static double | 
acos(double x)
Compute the arc cosine of a number. 
 | 
static double | 
acosh(double a)
Compute the inverse hyperbolic cosine of a number. 
 | 
static double | 
asin(double x)
Compute the arc sine of a number. 
 | 
static double | 
asinh(double a)
Compute the inverse hyperbolic sine of a number. 
 | 
static double | 
atan(double x)
Arctangent function 
 | 
static double | 
atan2(double y,
     double x)
Two arguments arctangent function 
 | 
static double | 
atanh(double a)
Compute the inverse hyperbolic tangent of a number. 
 | 
static double | 
cbrt(double x)
Compute the cubic root of a number. 
 | 
static double | 
ceil(double x)
Get the smallest whole number larger than x. 
 | 
static double | 
copySign(double magnitude,
        double sign)
Returns the first argument with the sign of the second argument. 
 | 
static float | 
copySign(float magnitude,
        float sign)
Returns the first argument with the sign of the second argument. 
 | 
static double | 
cos(double x)
Cosine function 
 | 
static double | 
cosh(double x)
Compute the hyperbolic cosine of a number. 
 | 
static double | 
exp(double x)
Exponential function. 
 | 
static double | 
expm1(double x)
Compute exp(x) - 1 
 | 
static double | 
floor(double x)
Get the largest whole number smaller than x. 
 | 
static int | 
getExponent(double d)
Return the exponent of a double number, removing the bias. 
 | 
static int | 
getExponent(float f)
Return the exponent of a float number, removing the bias. 
 | 
static double | 
hypot(double x,
     double y)
Returns the hypotenuse of a triangle with sides  
x and y
 - sqrt(x2 +y2)avoiding intermediate overflow or underflow.  | 
static double | 
IEEEremainder(double dividend,
             double divisor)
Computes the remainder as prescribed by the IEEE 754 standard. 
 | 
static double | 
log(double x)
Natural logarithm. 
 | 
static double | 
log10(double x)
Compute the base 10 logarithm. 
 | 
static double | 
log1p(double x)
Compute log(1 + x). 
 | 
static double | 
max(double a,
   double b)
Compute the maximum of two values 
 | 
static float | 
max(float a,
   float b)
Compute the maximum of two values 
 | 
static int | 
max(int a,
   int b)
Compute the maximum of two values 
 | 
static long | 
max(long a,
   long b)
Compute the maximum of two values 
 | 
static double | 
min(double a,
   double b)
Compute the minimum of two values 
 | 
static float | 
min(float a,
   float b)
Compute the minimum of two values 
 | 
static int | 
min(int a,
   int b)
Compute the minimum of two values 
 | 
static long | 
min(long a,
   long b)
Compute the minimum of two values 
 | 
static double | 
nextAfter(double d,
         double direction)
Get the next machine representable number after a number, moving
 in the direction of another number. 
 | 
static float | 
nextAfter(float f,
         double direction)
Get the next machine representable number after a number, moving
 in the direction of another number. 
 | 
static double | 
nextUp(double a)
Compute next number towards positive infinity. 
 | 
static float | 
nextUp(float a)
Compute next number towards positive infinity. 
 | 
static double | 
pow(double x,
   double y)
Power function. 
 | 
static double | 
random()
Returns a pseudo-random number between 0.0 and 1.0. 
 | 
static double | 
rint(double x)
Get the whole number that is the nearest to x, or the even one if x is exactly half way between two integers. 
 | 
static long | 
round(double x)
Get the closest long to x. 
 | 
static int | 
round(float x)
Get the closest int to x. 
 | 
static double | 
scalb(double d,
     int n)
Multiply a double number by a power of 2. 
 | 
static float | 
scalb(float f,
     int n)
Multiply a float number by a power of 2. 
 | 
static double | 
signum(double a)
Compute the signum of a number. 
 | 
static float | 
signum(float a)
Compute the signum of a number. 
 | 
static double | 
sin(double x)
Sine function. 
 | 
static double | 
sinh(double x)
Compute the hyperbolic sine of a number. 
 | 
static double | 
sqrt(double a)
Compute the square root of a number. 
 | 
static double | 
tan(double x)
Tangent function 
 | 
static double | 
tanh(double x)
Compute the hyperbolic tangent of a number. 
 | 
static double | 
toDegrees(double x)
Convert radians to degrees, with error of less than 0.5 ULP 
 | 
static double | 
toRadians(double x)
Convert degrees to radians, with error of less than 0.5 ULP 
 | 
static double | 
ulp(double x)
Compute least significant bit (Unit in Last Position) for a number. 
 | 
static float | 
ulp(float x)
Compute least significant bit (Unit in Last Position) for a number. 
 | 
public static final double PI
public static final double E
public static double sqrt(double a)
Note: this implementation currently delegates to Math.sqrt(double)
a - number on which evaluation is donepublic static double cosh(double x)
x - number on which evaluation is donepublic static double sinh(double x)
x - number on which evaluation is donepublic static double tanh(double x)
x - number on which evaluation is donepublic static double acosh(double a)
a - number on which evaluation is donepublic static double asinh(double a)
a - number on which evaluation is donepublic static double atanh(double a)
a - number on which evaluation is donepublic static double signum(double a)
a - number on which evaluation is donepublic static float signum(float a)
a - number on which evaluation is donepublic static double nextUp(double a)
a - number to which neighbor should be computedpublic static float nextUp(float a)
a - number to which neighbor should be computedpublic static double random()
Note: this implementation currently delegates to Math.random()
public static double exp(double x)
x - a doublepublic static double expm1(double x)
x - number to compute shifted exponentialpublic static double log(double x)
x - a doublepublic static double log1p(double x)
x - a numberpublic static double log10(double x)
x - a numberpublic static double pow(double x,
                         double y)
x - a doubley - a doublepublic static double sin(double x)
x - a numberpublic static double cos(double x)
x - a numberpublic static double tan(double x)
x - a numberpublic static double atan(double x)
x - a numberpublic static double atan2(double y,
                           double x)
y - ordinatex - abscissa-PI and PIpublic static double asin(double x)
x - number on which evaluation is donepublic static double acos(double x)
x - number on which evaluation is donepublic static double cbrt(double x)
x - number on which evaluation is donepublic static double toRadians(double x)
x - angle in degreespublic static double toDegrees(double x)
x - angle in radianspublic static int abs(int x)
x - number from which absolute value is requestedpublic static long abs(long x)
x - number from which absolute value is requestedpublic static float abs(float x)
x - number from which absolute value is requestedpublic static double abs(double x)
x - number from which absolute value is requestedpublic static double ulp(double x)
x - number from which ulp is requestedpublic static float ulp(float x)
x - number from which ulp is requestedpublic static double scalb(double d,
                           int n)
d - number to multiplyn - power of 2public static float scalb(float f,
                          int n)
f - number to multiplyn - power of 2public static double nextAfter(double d,
                               double direction)
The ordering is as follows (increasing):
If arguments compare equal, then the second argument is returned.
 If direction is greater than d,
 the smallest machine representable number strictly greater than
 d is returned; if less, then the largest representable number
 strictly less than d is returned.
 If d is infinite and direction does not
 bring it back to finite numbers, it is returned unchanged.
d - base numberdirection - (the only important thing is whether
 direction is greater or smaller than d)public static float nextAfter(float f,
                              double direction)
The ordering is as follows (increasing):
If arguments compare equal, then the second argument is returned.
 If direction is greater than f,
 the smallest machine representable number strictly greater than
 f is returned; if less, then the largest representable number
 strictly less than f is returned.
 If f is infinite and direction does not
 bring it back to finite numbers, it is returned unchanged.
f - base numberdirection - (the only important thing is whether
 direction is greater or smaller than f)public static double floor(double x)
x - number from which floor is requestedpublic static double ceil(double x)
x - number from which ceil is requestedpublic static double rint(double x)
x - number from which nearest whole number is requestedpublic static long round(double x)
x - number from which closest long is requestedpublic static int round(float x)
x - number from which closest int is requestedpublic static int min(int a,
                      int b)
a - first valueb - second valuepublic static long min(long a,
                       long b)
a - first valueb - second valuepublic static float min(float a,
                        float b)
a - first valueb - second valuepublic static double min(double a,
                         double b)
a - first valueb - second valuepublic static int max(int a,
                      int b)
a - first valueb - second valuepublic static long max(long a,
                       long b)
a - first valueb - second valuepublic static float max(float a,
                        float b)
a - first valueb - second valuepublic static double max(double a,
                         double b)
a - first valueb - second valuepublic static double hypot(double x,
                           double y)
x and y
 - sqrt(x2 +y2)x - a valuey - a valuepublic static double IEEEremainder(double dividend,
                                   double divisor)
x - y*n
 where n is the mathematical integer closest to the exact mathematical value
 of the quotient x/y.
 If two mathematical integers are equally close to x/y then
 n is the integer that is even.
 
Note: this implementation currently delegates to StrictMath.IEEEremainder(double, double)
dividend - the number to be divideddivisor - the number by which to dividepublic static double copySign(double magnitude,
                              double sign)
sign argument is treated as positive.magnitude - the value to returnsign - the sign for the returned valuesign argumentpublic static float copySign(float magnitude,
                             float sign)
sign argument is treated as positive.magnitude - the value to returnsign - the sign for the returned valuesign argumentpublic static int getExponent(double d)
For double numbers of the form 2x, the unbiased exponent is exactly x.
d - number from which exponent is requestedpublic static int getExponent(float f)
For float numbers of the form 2x, the unbiased exponent is exactly x.
f - number from which exponent is requested"Copyright © 2010 - 2020 Adobe Systems Incorporated. All Rights Reserved"