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@add-on-hlapi-sdk / Node

Class: Node

A Node represents an object in the scenegraph, the document's visual content tree.

Hierarchy

Table of contents

Accessors

Methods

Accessors

absoluteRotation

get absoluteRotation(): number

The node's absolute (global) rotation angle in degrees – includes any cumulative rotation from the node's parent containers.

Returns

number

set absoluteRotation(value): void

Parameters

NameType
value
number

Returns

void


absoluteTransform

get absoluteTransform(): mat2d

The node's absolute (global) transform matrix.

Returns

mat2d


allChildren

get allChildren(): Readonly<Iterable<Node>>

Returns a read-only list of all children of the node. General-purpose content containers such as ArtboardNode or GroupNode also provide a mutable children list. Other nodes with a more specific structure can hold children in various discrete "slots"; this allChildren list includes all such children and reflects their overall display z-order.

Returns

Readonly<Iterable<Node>>


blendMode

get blendMode(): BlendModeValue

Blend mode determines how a node is composited onto the content below it. The default value is normal for most nodes, and passThrough for GroupNodes.

Returns

BlendModeValue

set blendMode(value): void

Parameters

NameType
value

Returns

void


locked

get locked(): boolean

The node's lock/unlock state. Locked nodes are excluded from the selection (see selection), and cannot be edited by the user unless they are unlocked first.

Returns

boolean

set locked(locked): void

Parameters

NameType
locked
boolean

Returns

void


opacity

get opacity(): number

The node's opacity, from 0.0 to 1.0

Returns

number

set opacity(opacity): void

Parameters

NameType
opacity
number

Returns

void


parent

get parent(): undefined | Node

The node's parent. Undefined if the node is an orphan, or if the node is the artwork root.

Returns

undefined | Node


relativeRotation

get relativeRotation(): number

The node's local rotation value in degrees, relative to its parent's axes. Modifying this value will also adjust the node's x & y translation such that the node's center is in the same location after the rotation – i.e. this setter rotates the node about its bounding box's center, not its origin.

Returns

number

set relativeRotation(value): void

Parameters

NameType
value
number

Returns

void


relativeTransform

get relativeTransform(): mat2d

The node's transform matrix relative to its parent.

Returns

mat2d


translateX

get translateX(): number

The translation of the node along its parent's x-axis.

Returns

number

set translateX(value): void

Parameters

NameType
value
number

Returns

void


translateY

get translateY(): number

The translation of the node along its parent's y-axis.

Returns

number

set translateY(value): void

Parameters

NameType
value
number

Returns

void


type

get type(): SceneNodeTypeValueID

The node's type.

Returns

SceneNodeTypeValueID

Methods

removeFromParent

removeFromParent(): void

Removes the node from its parent - for a basic ContainerNode, this is equivalent to node.parent.children.remove(node). For nodes with other slots, removes the child from whichever slot it resides in, if possible. Throws if the slot does not support removal. Also throws if node is the artwork root. No-op if node is already an orphan.

Returns

void

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