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@express-document-sdk / StrokableNode

Class: StrokableNode

Base class for a Node that can have its own stroke.

Extends

Extended by

Implements

Accessors

addOnData

get addOnData(): AddOnData

Get AddOnData reference for managing the private metadata on this node for this add-on.

Returns

AddOnData


allChildren

get allChildren(): Readonly<Iterable<Node, any, any>>

Returns a read-only list of all children of the node. General-purpose content containers such as ArtboardNode or GroupNode also provide a mutable ContainerNode.children list. Other nodes with a more specific structure can hold children in various discrete "slots"; this allChildren list includes all such children and reflects their overall display z-order.

The children of a Node are always other Node classes (never the more minimal BaseNode).

Returns

Readonly<Iterable<Node, any, any>>


allDescendants

get allDescendants(): Readonly<Iterable<Node, any, any>>

Helper to recursively traverse all the exposed scenegraph content within the subtree of this node. Every container node and every leaf node will be visited via a pre-order tree traversal. Although once called the list of direct descendants is static, changes to further descendants may appear while iterating depending on when the operation occurs relative to the parent being yielded. Note that the root node (i.e. what this API was called on) is not visited.

The descendants of a Node are always other Node classes (never the more minimal BaseNode).

Warning: Processing text content via this API can be error-prone. Use VisualNode.allTextContent

Returns

Readonly<Iterable<Node, any, any>>


allTextContent

get allTextContent(): Readonly<Iterable<TextContent, any, any>>

Helper to process all text content that is found as part of or within this node. This can be hard to do correctly via manual tree traversal since multiple ThreadedTextNode can share a single TextContentModel.

This iterator returns a single result per TextContentModel that is at least partially displayed within this node, even if that content is split across several separate TextNode "frames". If this node is or contains some but not all of the display frames of an overall TextContentModel, that model is still included as a result.

Note that visibleRanges and visibleText may not be sorted as TextNode "frames" can appear in any order in the scenegraph.

Returns

Readonly<Iterable<TextContent, any, any>>


blendMode

get blendMode(): BlendMode

Blend mode determines how a node is composited onto the content below it. The default value is BlendMode.normal for most nodes, and BlendMode.passThrough for GroupNodes.

set blendMode(value): void

Parameters

value: BlendMode

Returns

BlendMode


boundsInParent

get boundsInParent(): Readonly<Rect>

An axis-aligned box in the parent’s coordinate space encompassing the node’s layout bounds (its boundsLocal, as transformed by its position and rotation relative to the parent). If the node has rotation, the top-left of its boundsLocal box (aligned to its own axes) is not necessarily located at the top-left of the boundsInParent box (since it's aligned to the parent's axes). This value is well-defined even for an orphan node with no parent.

Returns

Readonly<Rect>


boundsLocal

get boundsLocal(): Readonly<Rect>

The bounding box of the node, expressed in the node's local coordinate space (which may be shifted or rotated relative to its parent). Generally matches the selection outline seen in the UI, encompassing the vector path "spine" of the shape as well as its stroke, but excluding effects such as shadows.

The top-left corner of the bounding box corresponds to the visual top-left corner of the node, but this value is not necessarily (0,0) – this is especially true for Text and Path nodes.

Returns

Readonly<Rect>


centerPointLocal

get centerPointLocal(): Readonly<Point>

Position of the node's centerpoint in its own local coordinate space, i.e. the center of the boundsLocal box.

Returns

Readonly<Point>


id

get id(): string

A unique identifier for this node that stays the same when the file is closed & reopened, or if the node is moved to a different part of the document.

Returns

string


locked

get locked(): boolean

The node's lock/unlock state. Locked nodes are excluded from the selection (see Context.selection), and cannot be edited by the user in the UI unless they are unlocked first. It is still possible to mutate locked nodes at the model level using these APIs. However, please consider if modifying a locked node would align with user expectations before doing so.

set locked(locked): void

Parameters

locked: boolean

Returns

boolean


opacity

get opacity(): number

The node's opacity, from 0.0 to 1.0

set opacity(opacity): void

Parameters

opacity: number

Returns

number


parent

get parent(): undefined | BaseNode

The node's parent. The parent chain will eventually reach ExpressRootNode for all nodes that are part of the document content.

Nodes that have been deleted are "orphaned," with a parent chain that terminates in undefined without reaching the root node. Such nodes cannot be selected, so it is unlikely to encounter one unless you retain a reference to a node that was part of the document content earlier. Deleted nodes can be reattached to the scenegraph, e.g. via Undo.

Returns

undefined | BaseNode


rotation

get rotation(): number

The node's local rotation angle in degrees, relative to its parent's axes. Use setRotationInParent to change rotation by rotating around a defined centerpoint.

Returns

number


rotationInScreen

get rotationInScreen(): number

The node's total rotation angle in degrees, relative to the overall global view of the document – including any cumulative rotation from the node's parent containers.

Returns

number


stroke

get stroke(): undefined | Readonly<Stroke>

set stroke(stroke): void

The stroke applied to the shape, if any. Only SolidColorStroke values are supported by the setter, but the "type" field is optional for backward compatibility. Throws if another type is provided.

Parameters

stroke: undefined | SolidColorStrokeWithOptionalType

Returns

undefined | Readonly<Stroke>


topLeftLocal

get topLeftLocal(): Readonly<Point>

Position of the node's top-left corner in its own local coordinate space, equal to (boundsLocal.x, boundsLocal.y). If the node is rotated, this is not the same as the top-left corner of boundsInParent.

Returns

Readonly<Point>


transformMatrix

get transformMatrix(): mat2d

The node's transform matrix relative to its parent.

Returns

mat2d


translation

get translation(): Readonly<Point>

The translation of the node along its parent's axes. This is identical to the translation component of transformMatrix. It is often simpler to set a node's position using setPositionInParent than by setting translation directly.

set translation(value): void

Parameters

value: Point

Returns

Readonly<Point>


type

get type(): SceneNodeType

The node's type.

Returns

SceneNodeType


visualRoot

get visualRoot(): VisualNode

The highest ancestor that still has visual presence in the document. Typically an Artboard, but for orphaned content, it will be the root of the deleted content (which might be this node itself).

Nodes that are both in the same visualRoot subtree lie within the same "visual space" of the document's structure. Nodes that are in different visual roots have no spatial relation to one another; there is no meaningful comparison or conversion between the bounds or coordinate spaces of such nodes.

Returns

VisualNode

Methods

boundsInNode()

boundsInNode(targetNode): Readonly<Rect>

Convert the node's boundsLocal to an axis-aligned bounding box in the coordinate space of the target node. Both nodes must share the same visualRoot, but can lie anywhere within that subtree relative to one another (the target node need not be an ancestor of this node, nor vice versa).

Parameters

targetNode: VisualNode

Returns

Readonly<Rect>

Inherited from

Node.boundsInNode


cloneInPlace()

cloneInPlace(): StrokableNode

Creates a copy of this node and its entire subtree of descendants.

The node must be attached to a page as the copy will be added as a sibling.

Returns

StrokableNode

Inherited from

Node.cloneInPlace


localPointInNode()

localPointInNode(localPoint, targetNode): Readonly<Point>

Convert a point given in the node’s local coordinate space to a point in the coordinate space of the target node. Both nodes must share the same visualRoot, but can lie anywhere within that subtree relative to one another (the target node need not be an ancestor of this node, nor vice versa).

Parameters

localPoint: Point

targetNode: VisualNode

Returns

Readonly<Point>

Inherited from

Node.localPointInNode


removeFromParent()

removeFromParent(): void

Removes the node from its parent - effectively deleting it, if the node is not re-added to another parent before the document is closed.

If parent is a basic ContainerNode, this is equivalent to node.parent.children.remove(node). For nodes with other child "slots," removes the child from whichever slot it resides in, if possible. Throws if the slot does not permit removal. No-op if node is already an orphan.

Returns

void

Inherited from

Node.removeFromParent


resize()

resize(options): void

Resizes this node based on the given ResizeOptions.

Parameters

options: ResizeOptions

Returns

void

Inherited from

Node.resize


setPositionInParent()

setPositionInParent(parentPoint, localRegistrationPoint): void

Move the node so the given localRegistrationPoint in its local coordinates is placed at the given parentPoint in its parent's coordinates (taking into account any rotation on this node, etc.).

Parameters

parentPoint: Point

Point in this node's parent's coordinate space to move localRegistrationPoint to

localRegistrationPoint: Point

Point in this node's local coordinate space to align with parentPoint

Returns

void

Inherited from

Node.setPositionInParent

Example

Center a rectangle within its parent artboard:

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rectangle.setPositionInParent(
{ x: artboard.width / 2, y: artboard.height / 2 },
{ x: rectangle.width / 2, y: rectangle.height / 2 }
);

setRotationInParent()

setRotationInParent(angleInDegrees, localRotationPoint): void

Set the node’s rotation angle relative to its parent to exactly the given value, keeping the given point in the node’s local coordinate space at a fixed location within the parent. Disregards any rotation the node may already have had. The angle set here may not be the absolute rotation angle seen on screen, if the parent or other ancestors also have rotation of their own.

Parameters

angleInDegrees: number

Angle in degrees.

localRotationPoint: Point

Point to rotate around, in node's local coordinates.

Returns

void

Inherited from

Node.setRotationInParent

Example

Rotate the rectangle 45 degrees clockwise around its centerpoint:

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rectangle.setRotationInParent(45, rectangle.centerPointLocal);
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