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Push template - basic

A standard notification including a title, subtitle, message body, optional image, icons, links, and buttons.

An alternate title and body can be optionally specified when the notification is expanded by the user.

The following tables show all available properties in their respective payloads for FCM (Android) and APNS (iOS).

Configuration

If using "remind later" functionality in a basic notification, you must declare use of the USE_EXACT_ALARM permission in your AndroidManifest.xml:

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.mycompany.myapp">
...
<uses-permission android:name="android.permission.USE_EXACT_ALARM" />
...
</manifest>

Properties

The properties below define the payload sent to FCM:

FieldRequiredKeyTypeDescription
Payload Version
adb_version
string
Version of the payload assigned by the ACC authoring UI.
Template Type
adb_template_type
string
Informs the reader which properties may exist in the template object.
Basic template uses a value of "basic".
Title
adb_title
string
Text shown in the notification's title.
Color - Title
⛔️
adb_clr_title
string
Text color for adb_title.
Represented as six character hex, e.g. 00FF00.
Body
adb_body
string
Text shown in message body when notification is collapsed.
Expanded Body
⛔️
adb_body_ex
string
Body of the message when the message is expanded.
Color - Body
⛔️
adb_clr_body
string
Text color for adb_body, adb_body_ex.
Represented as six character hex, e.g. 00FF00.
Sound
⛔️
adb_sound
string
Sound played when notification is delivered.
Value should be the name of the sound file without its extension.
Sound file should be located in the assets/raw directory of your app.
Image
⛔️
adb_image
string
URI of an image to be shown when notification is expanded.
Link URI
⛔️
adb_uri
string
URI to be handled when user clicks the notification.
Link Type
⛔️
adb_a_type
string
Type of link represented in adb_uri - one of "WEBURL", "DEEPLINK", "DISMISS", or "OPENAPP".
Required if adb_uri is specified.
Button(s)
⛔️
adb_act
string
The value is an encoded JSON string.
One to three buttons to create for the notification. If using "remind later" functionality, only two buttons may be used in this field.
When decoded, the string contains an array of the following objects:
  • label (required) - Text shown on the button's label.
  • uri (required) - URI to be handled when user clicks the button.
  • type (required) - Type of link represented in uri - one of "WEBURL", "DEEPLINK", "DISMISS", or "OPENAPP".
Icon
⛔️
adb_icon
string
Name of a small icon to use in the notification.
Note - The value referenced by this key is not used if a valid adb_small_icon key value pair is present in the payload.
Small Icon
⛔️
adb_small_icon
string
Name of a small icon to use in the notification. The app's drawable resources are checked for an image file with the provided name.
Color - Small Icon
⛔️
adb_clr_icon
string
Color for the notification's small icon.
Represented as six character hex, e.g. 00FF00.
Large Icon
⛔️
adb_large_icon
string
URI or name for a large icon to use in the notification. If the URI is valid, the remote image is downloaded and cached on the device to be used as the large icon. If a name is provided, the app's drawable resources are checked for an image file with the same name. If no valid URI or name is provided then no large icon is set on the notification.
Remind Later Text
⛔️
adb_rem_txt
string
If present, show a "remind later" button using the value provided as its label.
Note - both remTxt and remTs must be present in order to support "remind me later" functionality.
Remind Later Date
⛔️
adb_rem_ts
string
If present, schedule this notification to be re-delivered at this epoch timestamp (in seconds) provided.
Note - both remTxt and remTs must be present in order to support "remind me later" functionality.
Channel ID
⛔️
adb_channel_id
string
The notification's channel id (new in Android O). The app must create a channel with this channel ID before any notification with this channel ID is received. If you don't send this channel ID in the request, or if the channel ID provided has not yet been created by the app, FCM uses the channel ID specified in the app manifest.
If not provided in payload, SDK uses a "default" channel ID of value "General Notifications".
If < API 26 (Android O), this value is ignored.
Badge Count
⛔️
adb_n_count
string
Value to be used on app's badge.
Priority
⛔️
adb_n_priority
string
Designates the notification priority for Android - importance for API >= 26 (Android 8.0) or priority for API < 26.
Tag
⛔️
adb_tag
string
Identifier used to replace existing notifications in the notification drawer. If not specified, each request creates a new notification. If specified and a notification with the same tag is already being shown, the new notification replaces the existing one in the notification drawer.
Sticky
⛔️
adb_sticky
string
Boolean value represented as a string "true" or "false".
When set to false or unset, the notification is automatically dismissed when the user clicks it in the panel. When set to true, the notification persists even when the user clicks it.
Ticker
⛔️
adb_ticker
string
Sets the "ticker" text, which is sent to accessibility services.
Color - Background
⛔️
adb_clr_bg
string
Color for notification's background.
Represented as six character hex, e.g. 00FF00.

Example

Below is a sample of what a payload might look like for a basic notification:

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{
"message": {
"token": "FCM_TOKEN",
"android": {
"collapse_key": "new message"
},
"data": {
"adb_version": "1",
"adb_template_type": "basic",
"adb_title": "game request",
"adb_body": "shall we play a game?",
"adb_sound": "bingBong",
"adb_small_icon": "ic_knight",
"adb_large_icon": "https://pictureofchess.com/logo.png",
"adb_n_count": "1",
"adb_n_priority": "PRIORITY_LOW",
"adb_channel_id": "a3b80ef",
"adb_image": "https://pictureofchess.com/board.png",
"adb_uri": "https://chess.com/games",
"adb_a_type": "WEBURL",
"adb_act": "[{\"label\":\"accept\",\"uri\":\"https://chess.com/games/552\",\"type\":\"DEEPLINK\"{\"label\":\"decline\",\"uri\":\"\",\"type\":\"OPENAPP\"}]",
"adb_tag": "24",
"adb_sticky": "true",
"adb_ticker": "Play a game?",
"adb_body_ex": "Bob wants to play a game of chess with you. Click 'accept' to start!",
"adb_clr_body": "00EE00",
"adb_clr_title": "AABBCC",
"adb_clr_icon": "123456",
"adb_clr_bg": "000000",
"adb_rem_txt": "Remind me",
"adb_rem_ts": "1703462400"
}
}
}

Usage recommendations

The tables below contain guidelines for your push notification content. These recommendations help your text and images display reliably across multiple devices. These values are guidelines only - you should still test a notification prior to sending it.

Audio specifications

Custom sound files must be placed within the app's bundle in the res/raw directory. Supported formats are mp3, wav, or ogg.

Image specifications

Aspect ratiosImage size rangeSupported file types
1:1, 3:2, 5:4, 4:3, 2:1, 16:9
< 1 MB
PNG, JPG, WebP

Text guidelines

TypeRecommended max # of charactersSupports multiple lines?
Title
~35 (depends on screen size and device font setting)
No
Description
~110 (depends on screen size and device font setting)
Yes
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