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Debugging and lifecycle metrics

Debug logging

Debug logging is an optional, but a recommended and critical SDK feature.

By enabling logging, you can ensure that the SDK is working as intended. The following table explains levels of logging available and the purpose they serve:

Log LevelDescription
Error
This is the default log level used by SDK. This log level provides the details about unrecoverable errors that occurred during SDK implementation.
Warning
In addition to the details from Error log level, Warning provides error information during SDK integration. This log level might indicate that a request has been made to the SDK, but the SDK might be unable to perform the requested task. For example, this log level might be used when catching an unexpected, but recoverable, exception and printing its message.
Debug
In addition to the details from the Warning log level, Debug also provides high-level information about how the SDK processes network requests/responses data.
Verbose
In addition to the details from the Debug level, Verbose provides detailed, low-level information about how the SDK processes database interactions and SDK events.

To enable debug logging, use the following methods:

Java

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MobileCore.setLogLevel(LoggingMode.DEBUG);
// MobileCore.setLogLevel(LoggingMode.VERBOSE);
// MobileCore.setLogLevel(LoggingMode.WARNING);
// MobileCore.setLogLevel(LoggingMode.ERROR);

Objective-C

  1. Register the Lifecycle extension with the SDK Core by adding the following to your app's application:didFinishLaunchingWithOptions: delegate method. This will register the extension with Core and begin Lifecycle event processing:
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// register the lifecycle extension
[AEPMobileCore registerExtensions:@[AEPMobileLifecycle.class, ...] completion:^{
...
}];
return YES;
}
  1. Start Lifecycle data collection by calling lifecycleStart: from within the callback of the AEPMobileCore::registerExtensions: method in your app's application:didFinishLaunchingWithOptions: delegate method.

If your iOS application supports background capabilities, your application:didFinishLaunchingWithOptions: method might be called when iOS launches your app in the background. If you do not want background launches to count towards your lifecycle metrics, then lifecycleStart: should only be called when the application state is not equal to UIApplicationStateBackground.

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- (BOOL) application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// register the lifecycle extension, and begin event processing with Core
const UIApplicationState appState = application.applicationState;
[AEPMobileCore registerExtensions:@[AEPMobileLifecycle.class, ...] completion:^{
// only start lifecycle if the application is not in the background
if (appState != UIApplicationStateBackground) {
[AEPMobileCore lifecycleStart:nil];
}
}];
}
  1. When launched, if your app is resuming from a backgrounded state, iOS might call your applicationWillEnterForeground: delegate method. You also need to call lifecycleStart:, but this time you do not need all of the supporting code that you used in application:didFinishLaunchingWithOptions::
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- (void) applicationWillEnterForeground:(UIApplication *)application {
[AEPMobileCore lifecycleStart:nil];
}

In iOS 13 and later, for a scene-based application, use the UISceneDelegate's sceneWillEnterForeground method as follows:

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- (void) sceneWillEnterForeground:(UIScene *)scene {
[AEPMobileCore lifecycleStart:nil];
}

For more information on handling foregrounding applications with Scenes, refer to Apple's documentation here

  1. When the app enters the background, pause Lifecycle data collection from your app's applicationDidEnterBackground: delegate method:
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- (void) applicationDidEnterBackground:(UIApplication *)application {
[AEPMobileCore lifecyclePause];
}

In iOS 13 and later, for a scene-based application, use the UISceneDelegate's sceneDidEnterBackground method as follows:

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- (void) sceneDidEnterBackground:(UIScene *)scene {
[AEPMobileCore lifecyclePause];
}

For more information on handling backgrounding applications with Scenes, refer to Apple's documentation here

Lifecycle metrics

Lifecycle metrics are an optional, but valuable feature provided by the Adobe Experience Platform SDK. It provides out-of-the-box, application lifecycle information about your app user. A complete list of available metrics is provided in the lifecycle documentation.

These metrics contain information on the app user's engagement lifecycle such as device information, install or upgrade information, and session start and pause times. You may also set additional lifecycle metrics.

Java

With the onResume function, start Lifecycle data collection:

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@Override
public void onResume() {
MobileCore.setApplication(getApplication());
MobileCore.lifecycleStart(null);
}

Setting the application is only necessary on activities that are entry points for your application. However, setting the application on each Activity has no negative impact and ensures that the SDK always has the necessary reference to your application. As a result, you should call setApplication on each of your activities.

You can use the onPause function to pause the lifecycle data collection:

To ensure accurate session and crash reporting, this call must be added to every Activity.

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@Override
public void onPause() {
MobileCore.lifecyclePause();
}

Objective-C

  1. Register the Lifecycle extension with the SDK Core by adding the following to your app's application:didFinishLaunchingWithOptions: delegate method. This will register the extension with Core and begin Lifecycle event processing:
Copied to your clipboard
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// register the lifecycle extension
[AEPMobileCore registerExtensions:@[AEPMobileLifecycle.class, ...] completion:^{
...
}];
return YES;
}
  1. Start Lifecycle data collection by calling lifecycleStart: from within the callback of the AEPMobileCore::registerExtensions: method in your app's application:didFinishLaunchingWithOptions: delegate method.

If your iOS application supports background capabilities, your application:didFinishLaunchingWithOptions: method might be called when iOS launches your app in the background. If you do not want background launches to count towards your lifecycle metrics, then lifecycleStart: should only be called when the application state is not equal to UIApplicationStateBackground.

Copied to your clipboard
- (BOOL) application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// register the lifecycle extension, and begin event processing with Core
const UIApplicationState appState = application.applicationState;
[AEPMobileCore registerExtensions:@[AEPMobileLifecycle.class, ...] completion:^{
// only start lifecycle if the application is not in the background
if (appState != UIApplicationStateBackground) {
[AEPMobileCore lifecycleStart:nil];
}
}];
}
  1. When launched, if your app is resuming from a backgrounded state, iOS might call your applicationWillEnterForeground: delegate method. You also need to call lifecycleStart:, but this time you do not need all of the supporting code that you used in application:didFinishLaunchingWithOptions::
Copied to your clipboard
- (void) applicationWillEnterForeground:(UIApplication *)application {
[AEPMobileCore lifecycleStart:nil];
}

In iOS 13 and later, for a scene-based application, use the UISceneDelegate's sceneWillEnterForeground method as follows:

Copied to your clipboard
- (void) sceneWillEnterForeground:(UIScene *)scene {
[AEPMobileCore lifecycleStart:nil];
}

For more information on handling foregrounding applications with Scenes, refer to Apple's documentation here

  1. When the app enters the background, pause Lifecycle data collection from your app's applicationDidEnterBackground: delegate method:
Copied to your clipboard
- (void) applicationDidEnterBackground:(UIApplication *)application {
[AEPMobileCore lifecyclePause];
}

In iOS 13 and later, for a scene-based application, use the UISceneDelegate's sceneDidEnterBackground method as follows:

Copied to your clipboard
- (void) sceneDidEnterBackground:(UIScene *)scene {
[AEPMobileCore lifecyclePause];
}

For more information on handling backgrounding applications with Scenes, refer to Apple's documentation here

For more information, see the documentation on Lifecycle metrics.

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