Premiere Pro API

Overview

The following line allows you access to the PremierePro DOM via UXP.

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const app = require('premierepro');

From here, you can open documents, modify them, run menu items, and more.

Minimum Version

You will now find minimum version information on properties and methods. This version tag corresponds to the version of PremierePro where the member was introduced or last updated significantly. For properties, you will find a column "MIN VERSION". For methods, the version number appears as a tag to the right of the name.

Synchronous vs Asynchronous

An important difference between ExtendScript (and CEP) and UXP in PremierePro is that all ExtendScript calls to PremierePro were synchronous. This means they blocked the PremierePro UI while they were executing. In UXP, a method call is asynchronous, and does not block the UI thread.

For a smooth transition between the ExtendScript DOM and the UXP DOM, all properties (get and set) in the API were designed to be synchronous and do not need to be awaited. It is worth noting that they are, in the background, asynchronous in nature.

Working with PremierePro Objects

PremierePro Application

Through the app object, you can access the rest of PremierePro's objects and methods.

The currently-active project is obtained like this:

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const project = await app.Project.getActiveProject();

And you can get the active sequence from the project like this:

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const sequence = await project.getActiveSequence();

UXP Scripting

UXP is not just for plugins anymore. Individual JavaScript files may be developed and executed as detailed in the UXP Scripting section.

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