The manifest.json file (v4)
The manifest is where you include metadata about your plugin. Simply put, the manifest is a list of facts about your plugin in the form of a JSON object. No executable code goes into your manifest.
The manifest is located in your plugin's root folder and must be named manifest.json.
Note
There are two versions of the manifest that you can use. Version 3 is described here. Note that while version 3 is still acceptable for now, it will be deprecated in the future.
Example manifest
{
"manifestVersion": 4,
"id": "YOUR_ID_HERE",
"name": "Name of Your Plugin",
"version": "0.0.1",
"main": "main.js",
"host": {
"app": "XD",
"minVersion": "36.0.0"
},
"entrypoints": [
{
"type": "command",
"id": "commandFn",
"label": { "default": "Show A Dialog" }
},
{
"type": "panel",
"id": "panelName",
"label": { "default": "Panel Name" }
}
],
"icons": [
{ "width": 48, "height": 48, "path": "icons/plugin.png",
"scale": [ 1, 2 ], "theme": [ "all" ], "species": [ "pluginList" ] }
]
}
See the sections below to learn more about each key/value field. All fields are required unless otherwise noted below.
Top-level metadata
The top level of the manifest JSON object contains high-level information about your plugin.
Info
Here are the definitions of the keywords in the "Required" column:
- Develop - required field for XD to run the plugin. If excluded, XD won't load the plugin
- Publish - required field for plugins to be submitted in the Developer Distribution portal and published in the Plugin Manager
manifestVersionnumber4 or higher. Version 3 is allowed, but will be deprecated.idstringnamestringversionstringx.y.z format. <br/>Version must be three segments and each version component must be between 0 and 99.mainstringmain.js)iconsIconDefinition\[]hostHostDefinition| HostDefinition\[]entryPointsEntryPointDefinition\[]Icons
Icons are not required during development, but must be provided when distributing through the Plugin Marketplace. The icons field is an array of a IconDefinitions.
IconDefinition
widthnumber24 or 48.heightnumber24 or 48.pathstringscalenumber[][1, 2] means that there is a @1x and @2x version of the icon specified at the path. (Densities can be specified by adding @1x or @2x before the icon's extension. Note that the filename in the path key does not include a density specifier.)themestring[]all. (Default is all).speciesstring[]generic, meaning that XD is free to use this icon anywhere. For XD panels, you should generally use pluginList -- this tells XD that the icon is suitable for display in the Plugins Panel.Hosts
The host field is an object matching the HostDefinition format specified below. This entry allows your plugin to specify which app your plugin can run on such as Adobe XD or Photoshop. During development, the field can contain an array of HostDefinition's. This can be very convient during development of cross-compatible UXP plugins. However, during submission to the marketplace, only one HostDefinition is allowed.
HostDefinition
appstring"XD" and "PS").minVersionstringx.y format) that can run this plugin. The lowest valid version for manifest V4 plugins is version 36.0. <br/> Note: The version number must be at least two segments. Typically, you'll leave the minor segment set to 0, e.g. 36.0.maxVersionstringhost.minVersion.Entry Points
The entryPoints field is an array of objects matching the EntryPointDefinition format specified below. These entries appear both in the Plugins menu in the native menubar, and the "plugin launchpad" sidebar panel. See Plugin menu structure for details on how these entries are displayed.
Each entry point specifies a type, to create either a direct-action command or a panel show/hide command.
EntryPointDefinition
typestring"command" or "panel".idstringid will also be mapped to entrypoints defined in your plugin code.labelstringcommandId or panelId, the label value must match the manifest's name value. Additionally, the "Public plugin name" you submit via the Developer Distribution portal must match the manifest's name and label values.shortcutObjectcommand entry points.Keyboard shortcuts
Example: "shortcut": { "mac": "Cmd+Shift+P", "win": "Ctrl+Shift+P" }
Keyboard shortcuts are defined separately for each platform. Each definition is a string that follows this syntax:
-
One or more modifier keys, in any order, each one followed by
"+"- Mac: modifiers may be
Cmd,Ctrl,Opt/Alt, orShift. Shortcut must contain at least one ofCmdorCtrl. - Win: modifiers may be
Ctrl,Alt, orShift. Shortcut must containCtrl.
- Mac: modifiers may be
-
A letter or number key.
- Letters are case-insensitive (e.g.
"Cmd+P"and"Cmd+p"mean the same thing and neither requires pressing Shift). - Other keys (including punctuation, arrow keys, or F1-F12) are currently not supported.
- Letters are case-insensitive (e.g.
Info If your shortcut collides with a built-in XD command or another plugin's shortcut, your shortcut will be ignored and you'll see a warning printed to the developer console.
Menu Localization
Plugin menu item labels or panel labels can be localized to match XD's current UI language setting. Other manifest fields such as name cannot be localized yet.
Localized labels are represented as an object containing multiple translations, instead of a single string value:
"label": {
"default": "Menu Label",
"fr": "Etiquette de Menu",
"de": "Menübezeichnung"
}
A default string is always required. The language must be a two-letter code from ISO 639-1, not a hyphenated code such as en-US. To avoid inconsistency with the rest of XD's built-in menu items, languages that aren't supported by XD are ignored.
Info You can also localize strings that appear in your plugin's own dialog UI, by choosing which strings to use in your UI based on the value of application.appLanguage.