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Group

Kind: class Extends: SceneNode

Group nodes represent two types of simple containers in XD:

  • Plain Groups, created by the Object > Group command
  • Masked Groups, created by the Object > Mask With Shape command You can determine whether a group is masked by checking the mask property.

Groups and other containers cannot be created directly using scenenode constructors, since you can't add a populated Group to the scenegraph (you can't add subtrees all at once) nor can you add an empty Group and then add children to it (can't add nodes outside the scope of the current edit context). Instead, to create Groups and other nested structures, use commands.

Plain Groups (as well as some other node types, like SymbolInstances) can have dynamic layout features enabled such as padding and stack layouts. These are sometimes referred to as Content-Aware Groups or Stack containers, but ultimately these appear in the API as plain Group nodes. They do not carry the same edit-context restrictions as Masked Groups or other special node types.

In a Mask Group, the mask shape is included in the group's children list, at the top of the z order. It is not visible - only its path outline is used, for clipping the group.

Example

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let commands = require("commands");
// Newly created shape nodes
let shape1 = ...,
shape2 = ...;
// Add both nodes to the current edit context first
selection.insertionParent.addChild(shape1);
selection.insertionParent.addChild(shape2);
// Select both shapes, then run the Group command
selection.items = [shape1, shape2];
commands.group();
let group = selection.items[0]; // selection has been set to the new Group node afterward

addChild()

addChild(node, index)

Adds a child node to this container node. You can only add leaf nodes this way; to create structured subtrees of content, use commands.

ParamTypeDescription
node
SceneNode
Child to add
index
?number
Optional: index to insert child at. Child is appended to end of children list (top of z order) otherwise.

Kind: instance method of Group and other container nodes

addChildAfter()

addChildAfter(node, relativeTo)

Inserts a child node after the given reference node.

ParamTypeDescription
node
SceneNode
Child to add
relativeTo
SceneNode
New child is added immediately after this existing child

Kind: instance method of Group and other container nodes

addChildBefore()

addChildBefore(node, relativeTo)

Inserts a child node before the given reference node.

ParamTypeDescription
node
SceneNode
Child to add
relativeTo
SceneNode
New child is added immediately before this existing child

Kind: instance method of Group and other container nodes

removeAllChildren()

removeAllChildren()

Removes all children from this node. Equivalent to calling removeFromParent() on each child in turn, but faster.

Kind: instance method of Group and other container nodes

dynamicLayout

dynamicLayout: ?boolean

Since: XD 29

If true, Responsive Resize is enabled, and this node's children will use an intelligent layout algorithm whenever this node is resized.

Returns undefined on node types that do not support Responsive Resize (such as RepeatGrid; see horizontalConstraints docs for a complete list). Attempting to set this property on such node types results in an error.

See:

Kind: instance property of Group

mask

mask: ?SceneNode

The mask shape applied to this group, if any. This object is also present in the group's children list. Though it has no direct visual appearance of its own, the mask affects the entire group's appearance by clipping all its other content.

The localBounds, globalBounds, and globalDrawBounds of a Masked Group are based on the bounds of the mask shape alone, regardless of whether the content is larger than the mask or even if the content doesn't fill the mask area completely.

Example

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let group = ...;
console.log("Type of group is: " + (group.mask ? "Masked Group" : "Plain Group"));

To create a Masked Group, use commands.createMaskGroup instead of commands.group.

Kind: instance property of Group Read only: true

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